Walking a fine line – Big data as an opportunity for educational technology

Even in our tech-savvy modern world, the term “big data” can divide opinions. To some, the term is synonymous with surveillance, to others it represents the unique opportunity to analyse and gain a thorough understanding of complex situations by means of technology. Within the educational sector in particular, big data can significantly improve the effectiveness of differentiated and individualised learning processes.

But how is it possible to observe the various ethical and legal restrictions of the international marketplace at the same time?

Information overload in the digital age

Detached from its moral and political connotations, the term “big data” simply describes sets of data which can only be processed by technological means. In most cases, the information is in a state of constant flux or it is too unstructured to be successfully processed by the human brain. Often, the datasets are also simply too large.

Only a few decades ago, this would have been an insurmountable problem, leading to the loss of valuable information. But today, even particularly large and complex datasets can be collected and processed thanks to advanced digital systems. Now more than ever, software is being used to perform tasks that are simply too difficult for humans to perform at the same level. Notably, such tasks include:

  • Collecting vast datasets
  • Analysing and correlating individual pieces of information
  • Interpreting all available information

Processing information this way saves both time and resources – while yielding surprisingly precise results. One need only look at the institutions that already rely on such systems to realise just how useful big data processing can be.

The economic and social role of big data

Advertising companies were among the first to use computers to collect, analyse and process big data. This entails automatically correlating highly complex subjects such as personal thematic preferences as well as patterns of media consumption and purchasing behaviour. The resulting insights are then used to create advertising strategies designed to psychologically affect a target audience by catering to its specific communicative needs.

Today, even taxi companies rely on collecting and processing big data to optimise their workflow. And since the US election in late 2016, it has become obvious that big data is not only processed by big business, but by political and social entities as well. Big data has become an integral part of modern society, and it is a subject of much discussion in the educational sector as well.

Can the EdTech Industry take advantage of abundant information while avoiding the risks involved?

There are two major discussion points: complexity and the legality. Big data processing solutions are highly complex by nature, which is why there are ethical as well as legal considerations to be made. For example, many countries do not allow for large individual sets of learner data to be merged with each other for analysis, on grounds of privacy protection.

Of course, there are good reasons for extensive privacy protection legislature. For example, the ethical concerns over the complete surveillance of classrooms practised by some US start-ups are completely reasonable. However, prohibiting big data processing techniques such as merging learner data across municipal borders can cause the artificial intelligence behind the system to form conclusions based on insufficient information. Consequently, any resulting analysis of such a limited dataset would be distorted, negatively impacting the individual learning experience.

The Avallain solution – One comprehensive system, fully customisable

We at Avallain have been tackling the topic of “big data” for a very long time. How can the available big data be collected to improve individual learning experiences – while simultaneously observing ethical and legal restrictions, which may differ from country to country?

Does big data provide big advantages to e-learning?

One of the unique benefits of education technology is its ability to adjust to the needs and preferences of individual learners in order to support individualised and differentiated learning approaches even within heterogeneous groups. However, when developing our own system, we found that most contemporary tools are solely focused on collecting trivial information, such as counting click-through-rates via Google Analytics, collecting administrative statistics as well as individual test results and tracking the frequency in which learners use particular pieces of content. Using such tools, one may be able to calculate average scores, but it is impossible to easily determine which educational approach has most significantly supported a learner in their studies. Finding such information usually requires a lot of additional work on the part of educators.

Even simple tasks like merging large datasets across platforms and devices using xAPI has not yet become an established standard for these tools. Such a limited and unstructured approach to big data does not yield useful information; it only contributes to “data lakes“. This means that the software collects input and simply stores it without analysing or collating it. Because of limited resources, such information tends to only accumulate over time without ever being processed.

The Avallain system – Think big

Our software solution, first released in 2016, is the result of our observations. It was designed to process big data efficiently without crossing ethical boundaries. Our system is based on the very same philosophy that Avallain has been following for more than 10 years now. Combining the most advanced technologies with the maximum amount of user friendliness thanks to complete flexibility. Our system cannot only be adapted to the personal needs of individual users, but also to the ethical and legal restraints of any given country.

Our system combines an xAPI learning record store with additional event storage capabilities. Not only does this allow learner progress to be recorded, but it also allows any given event to be recorded, ranging from menu usage to voice recordings in interactive audio tasks. Such events are stored in a separate big data warehouse system and can be processed using any common business intelligence suite. We also focus on usability when retrieving information – the process is particularly quick and does not require any additional training. This allows for effective big data mining from the very first day of using our software, giving immediate answers to questions such as:

  • Which content is especially popular?
  • Which content is popular with which age group?
  • Which content may be too hard or too easy?
  • Which content yields the best learning results?
  • Which channels of communication are being used within the learning platform?

Both the event storage system as well as the business intelligence suite can be completely customised according to the customer’s requirements. Our big data analysis system is compatible with database systems ranging from open source software to professional cloud storage solutions. In addition, it can operate with any of the most common analysis tools such as Amazon Elastic Map Reduce. Thanks to the cross-industry approach of our architecture and the established standards which it is based on, we can quickly adjust to future developments and new methods of big data analysis as well. These can be integrated into the software at any time, while remaining cost-efficient.

Responsible use of big data supports individual paths to learning success

Avallain provides systems for efficiently using big data in digital education – which is done without crossing any ethical or legal boundaries. Our intelligent systems offer educators, institutions and corporations the ability to collect, analyse and interpret information in a very cost-effective manner.

We have recognised that by using big data consistently and responsibly, we can revolutionise individualised and differentiated learning approaches. To learners, this paints a particularly bright future, as their education will be more individualised, more interesting and more effective thanks to big data.

Hueber trusts in Avallain – Learning languages in the digital age

When the market leader in educational material for “German as a Foreign Language” / “German as a Second Language” enters into a partnership with Avallain, exciting times for language learners are guaranteed. The renowned publishing house Hueber will be using Avallain Author and Avallain Unity in the future; which means that they will build didactically and methodologically sound educational content on an innovative yet reliable technological foundation.

Almost 70 years of experience with 30 different languages

Hueber offers some of the most successful textbooks on the market, being an international pioneer in the field since 1955. Aside from their focus on German as a Foreign Language (GFL), they offer various products for learners and educators in more than 30 languages, ranging from textbooks to audiobooks as well as online courses.

Imparting comprehensive language skills

The name Hueber is synonymous with high-quality educational content, which employs the most recent didactic insights while creating a fun language learning atmosphere at the same time. However, to achieve both requires catering to learners’ abilities with customised content.

Interactive learning environments can be the answer to this challenge”, says Sylvia Tobias, chief sales and marketing director at Hueber. Avallain solutions meet her requirements completely: “Avallain Author allows us to create interactive learning content which adjusts itself to the abilities of the learner. Thus, we can support each learner individually, preventing the frustration of perceived setbacks.”

Ignatz Heinz agrees wholeheartedly, based on his own experience as co-founder of Avallain:

Over the last 15 years, we have been working with renowned publishers such as Macmillan, Oxford, Cambridge and Pearson, successfully creating various solutions for English-based language training. Most recently, we built a unique digital learning environment for Spanish language learners with Difusiòn – in a matter of months. Unarguably, we are the leading partner for publishers when it comes to interactive language learning.” Looking forward to the new partnership, Heinz says: “We are especially thrilled to now support Hueber as well – after all, they have spent more than half a century establishing themselves as the international vanguard of GFL education.

Thanks to Avallain Author, future educational content created and published by Hueber will be entirely independent from technological change. Thus, Hueber’s e-Learning expertise will endure in the face of technological progress.

VERITAS and Avallain are shaping the future of education in Austria

When it comes to formal education, the Austrian government has a clear goal for the near future – more digital learning content in schools. VERITAS, Austria’s largest and most innovative educational publisher, is set to lead the way by providing interactive textbooks as well as content which supports the entire learning process with performance-based personalized feedback. With their internationally-renowned partner Avallain, VERITAS will turn the dream of adaptive learning within heterogeneous groups into a reality. Schools across Austria stand to benefit from this unique collaboration.

Turning experience into innovation

Starting as a small publishing house, VERITAS has had some 70 years to grow and expand. Today, it is hard to find an Austrian school that does not rely on VERITAS textbooks. The publishing house has managed to achieve this status by conforming to the highest standards of quality and by always keeping up with the latest innovations in education theory and technology. It is no wonder, then, that among the large number of potential partners, they have decided to work hand in hand with Avallain to create groundbreaking digital education solutions.

A strong partnership, ready to make a difference

We are particularly impressed with the great versatility of Avallain Author and Avallain Unity”, says VERITAS Managing Director Manfred Meraner.

“Thanks to its highly modular design, we can fully adapt Avallain Unity to our specific requirements. But most importantly, it allows us to cater to the changing needs of each individual learner. At the same time, we can use Avallain Author to create educational content that is independent from any potential changes in technology, thanks to its object-oriented approach. This makes it easy to quickly react to technological innovations and to deliver high-quality educational content to schools.

VERITAS and Avallain are already working on their first big project, an extensive e-learning suite for interactive textbooks that will be able to react to local requirements quickly and with a great amount of precision. Avallain has already established its expertise by working with leading institutions such as Oxford University Press, Westermann and Pearson on similar projects. This great wealth of experience now stands to benefit VERITAS – and the Austrian educational system.

Working with VERITAS is a real opportunity for us to update the educational material available in Austrian schools for the requirements of the 21st century”, says Ignatz Heinz, Managing Director and co-founder of Avallain. “VERITAS has made a name for itself by being a great innovator in the field of education, and that is a perfect match for Avallain. Together, we can use the most advanced digital technologies to provide learners all across Austria with the exact educational content that they are looking for – the kind that is both fun and effective.

Huss Media and Directa Publishing House launch the future of vocational training with Avallain

There is an abundance of specialist journals, textbooks and magazines for trade and industry, their main focus varies and the range is growing steadily. However, the interactive digital content that print publications now offer their readers is brand new: Since September 2016, deduu (digital education utility) – a learning platform with interactive learning modules for various disciplines such as electrical engineering or metal technology – is complementing the specialist magazines published by Huss Media and Directa.

This way Huss Media and Directa Publishing enhance their focus on traditional vocational print magazines and textbooks for the commercial sector, with future-oriented and innovative ways of delivering learning.

Torsten Ernst, Publishing Director of Huss Media GmbH, says:

“With the launch of our deduu project, we managed to bridge the gap between our print content and the digital world. From a publisher’s perspective, this is the missing link all publishers are searching for to enhance their traditional media products with a digital element.”

From the outset, deduu presents itself as a scalable learning platform, aimed at the needs as well as target groups of various customers. Not only does it thereby open a new market sector, but also expands the publisher’s magazine division with innovative offers, thus generating a younger audience. There are, for example, numerous products that enrich the vocational section of various magazines with interactive exercises. Vocational students can thus strengthen their knowledge or prepare for their exams.

From expert to interactive author – Avallain Author as facilitator

The platform technology is based on Moodle, which as an open source learning management system has a large community. The interactive content is developed with Avallain Author, an authoring tool that does not require any programming skills or prolonged training. Avallain Author provides an export of the produced content into the Moodle LMS. In cooperation with EDU-Werkstatt GmbH1, which is part of the d-education GmbH (a consortium of Directa, Huss Media and EDU), Avallain trained numerous authors from various disciplines to enable them to create a new range of digital products. Avallain Author turns print media specialists into authors of interactive learning materials.

Nico Warncke, publishing director of Directa Publishing, underlines the importance of this cooperation:

The advantage for specialist publishers is obvious: In addition to traditional articles in print media, we can now use the knowledge and expertise of our authors for interactive content, since Avallain Author requires minimal training and hardly any existing computer skills. Furthermore, deduu enables us to generate a more versatile publishing range that is better geared towards today’s needs. This allows us to access new markets and more importantly, win new young readers.

In addition to the monthly magazine, readers have access to the electronic learning modules via “my.deduu.de” and can therefore benefit from significant added value:

  • Readers receive feedback on their personal knowledge
  • In addition to the solution itself, the approach as well as background knowledge is explained
  • The product range is always up-to-date and grows over time
  • The user can try out different learning scenarios
  • There are tests to help with exam preparation
  • The product range is tailored to a target group that is mobile and lives and learns in a digital way
  • It can be used on all digital platforms (PC, tablets, smartphones)
  • Learning on the go using mobile devices is also supported

The move of specialist publishers towards digital education content

Going forward, the publishing range of deduu will be constantly expanded with new disciplines and areas of learning. This year will still see the launch of new products that help students prepare for exams.

Ignatz Heinz, Managing Director of Avallain, is pleased about the successful cooperation:

To make a contribution to vocational training programs and to accompany specialist publishers on their way to a digital education, is a great step towards new learning opportunities and pioneering vocational training developments. We look forward to see what customized interactive content will be built with Avallain Author next.

In January 2017, the new continuing learning opportunity “Modern metal technology” will be launched. It is aimed at vocational students and working professionals in all metalworking vocations and designed to help them prepare for their exams. This takes Avallain’s contribution in optimizing professional education materials and reaching a wider and younger audience one step further.

1 The EDU-Werkstatt GmbH is a young company that was established in 2012 and specializes in digital educational media; www.edu-werkstatt.de

Diversity through unity: digital education, delivered by Avallain Unity

Learning has never been more diverse. The digital revolution has forged new media, new content types, new ways to organise and monitor learning. It has given rise to new learning methodologies such as differentiated and personalised learning. It has freed us to learn and teach on a range of new devices, and thereby shift the boundaries of the classroom in new and exciting ways.

This diversity offers an unprecedented opportunity to meet the specific needs of learners and teachers. But it is also a very real challenge for those delivering education. Diversity breeds complexity, and that complexity can be hard to control. That is why we have spent the past two decades developing Avallain Unity.

Avallain Unity is true to its name. It creates diversity out of unity. It delivers powerful, flexible learning for all contexts, based not on a single technology, but on a union of the best technologies in digital education, working in a single, coherent ecosystem.

So where did it come from, and how does it work?

The vision for digital education: tools to collaborate and manage learning

In 1997 we developed our first Learning Content Management System (LCMS), long before the term became widely recognized. This enabled our clients to create and manage large numbers of learning objects, and gather them into collections as lessons or courses. But this was a starting point and not an end. Publishers, institutions and teachers needed flexible tools to publish and manage multiple lessons and courses, in a user-friendly environment, and then track and support the activity of learners. To achieve this in a way that was meaningful, we needed to study learning paradigms, and the interplay between the stakeholders in education, and then provide effective tools to move them online.

Of course we were not alone in our ambitions. At around the same time, other providers emerged from higher education with technology based on ERP (Enterprise Resource Management). But ERP was conceived to collect, manage and interpret data, not as a basis for learning, and so often interfaces were dry and functional, structures rigid, and the user experience complex. The open source movement also produced powerful platforms, which made learning management technology more widely accessible, and quicker to evolve. But these are hard to customise without losing central support – one of the principal advantages of any third party system.

In each of these cases, educators often faced difficulties adapting the tools to their diverse needs. All too often, the learning was forced to adapt to the technology, rather than the other way around.

Learning management, done differently

We knew we had to do something new. Our years of work with many different learning providers had taught us several things about digital education:

  1. It’s all about the learning. Technology, however bold and innovative, is only useful if it supports learning experiences and outcomes. To achieve this education focus within technology, we would have to find a new skill set, which we called education design. As early as the 1990s, we became the first to develop a dedicated role for digital education designers.
  2. It’s not the same for everyone. Learning – and particularly digital learning – is a very different prospect for different types of learners, teachers and institutions. Our solution would need to be architected to support diversity.
  3. Things change, and quickly. Any technology of this ambition would go through a great deal of evolutionary change. Underlying technologies would come and go, and our architecture would need to be robust and flexible to allow that to happen.

Best-of-breed technologies, blended

With these as our founding principles, we set about developing Avallain Unity. We adopted a modular, object-oriented architecture, which would give us the flexibility to adapt to customer needs and technological change without difficulty. We separated presentation, features and content, so that we could innovate in one area without reinventing the others. Then we began drawing together best-of-breed technologies that we judged to offer learners, teachers, institutions and publishers the very best educational possibilities. In this way, we offer our clients early, low-risk access to technologies that have since become fundamental to the industry, such as:

  • WCMS (Web Content Management Systems): tools that allow teachers, institutions and publishers to control how their platform is presented, without the need of programmers or additional marketing systems.
  • Gamified accessways: interfaces that use the engaging, motivating features of gaming to facilitate and encourage learning.
  • Cloud-native architecture: Avallain Unity was designed from the outset with a cloud computing architecture that simplifies delivery and enables mobile learning.
  • Ruby on Rails: the elegant and solid framework for responsiveness and flexibility. As early adopters, we were able to lead while the majority of EdTech startups followed.
  • xAPI: a specification for a common language to capture the actions and achievements of learners, wherever they are learning, on whatever device.
  • LTI (Learning Tools Interoperability): a set of specifications that allow our technology to communicate or integrate with third party tools or educational platforms.
  • eCommerce: the facility to manage financial transactions, including facilities for flexible pricing, upgrades and in-app purchasing.

All the while, we have kept that all-important focus on learning by ensuring that our education designers and our clients lead each new phase of development. This means we capture what works, while avoiding some of the technology fixations we see elsewhere in the industry. If it doesn’t work for students, teachers and institutions, it doesn’t make it into Avallain Unity.

But the innovation continues. One technology we are working with now, for instance, is a solution to manage and interpret the vast quantities of complex user data generated by our learning platforms and content. We are deploying business intelligence and data warehousing technologies like Amazon Elastic MapReduce and MetaBase BI to analyze this data more quickly, and to deliver ever more powerful insights. These insights will help students to learn and teachers to teach through personalized and differentiated learning, but they will also help Avallain and our clients, because they will inform the developments of the future.

30 platforms, 150 countries, 15 million learners

Avallain Unity’s flexible approach to technology has enabled us to deliver more than 30 groundbreaking learning platforms to more than 15 million students, in radically different educational contexts all over the world. Some of the many learning programmes delivered by Avallain Unity are:

  • Adult literacy programmes in Africa and Europe
  • Language teaching with Pearson, Oxford University Press, Cambridge University Press, Cornelsen, Difusion and Macmillan
  • Primary and secondary curriculum education in places as contrasting as Germany and Mexico, Kenya and the UK
  • Integration education to support more than a million recent immigrants to Germany

But however many the applications of Avallain Unity, the platform remains true to its founding vision: a union of technologies that truly work for education, delivered flexibly to support a diverse and changing learning landscape.

Diversity through unity. After nearly twenty years, we know it is a vision that works, and we’re excited about where it will take us next.

Gamification with Avallain: points are really not the point

The concept of gamification may have been around since as early as the 6th century BCE – when military leaders in ancient China practised strategy with the game Go1 – but the term gamification itself wasn’t coined until 2003. Since that time, it has most often been used to refer to the process of applying game-based thinking and techniques to otherwise non-game situations, particularly in the fields of technology and edtech. Some consider applied gaming and gameful design to be synonyms of gamification.

The gamification process often results in serious games, which are not called serious because they lack fun. On the contrary, many serious games are great fun, but fun and entertainment are not their primary purpose. Instead, serious games aim to precipitate changes in learners in anything from skills and knowledge to health and wellbeing.2 In serious games, game techniques are applied to content to engage learners, and intrinsic motivation is elicited to spur sustained change.

What drives intrinsic motivation? Not points.

Intrinsic motivation is driven by “autonomy, mastery and purpose” (Pink, 2011): learners want to self-direct their learning; improve their knowledge and skills; and learn about and do meaningful things.3 Well-designed serious games allow learners to do all of those things, all without fear of failure or embarrassment. They also help avoid or decrease many of the time, cost, safety and organisational constraints often involved with learning and training.

There is some belief that simply adding a system of points or rewards to a product will gamify it, but we believe this is a trivialisation of gamification. Some experts refer to this process as “pointification” and don’t consider it gamification at all. Additionally, some research shows that incorporating only extrinsic motivators such as points can actually detract from learning and motivation.3 In order to develop intrinsically valuable gamified products, content must be gamified by mindfully incorporating game elements such as characters, stories, challenges and levels to predetermined learning objectives.4

Intrinsically motivating and award-winning: gamification at Avallain

Avallain Author and Avallain Unity give our clients the opportunity to gamify content by incorporating these and other game elements into their products. Pearson, for example, used Avallain Author to create rich interactive digital content including quests, games and songs for the language-learning adventure game, Poptropica English. Richmond, another of our clients, used Author to create Spiral, a virtual learning environment packed with interactive activities, games, cartoons and animated stories. And Oxford University Press has been using Avallain Author and Avallain Unity to create and support Oxford Owl, an award-winning learning management system that offers gamified educational content for both students and parents. All three of these serious game projects incorporate intrinsic motivators and engage learners with fun game-based activities.

We also collaborated with Deutscher Volkshochschulverband, the German Adult Education Association, to produce ich-will-lernen.de, a story-based, levelled game that teaches basic skills in German, English and maths. The content was gamified into a digital board game with levels that the learner must work through in order to help a character solve challenges. The addition of game elements to the educational content has proved highly successful in engaging learners, and the project has won multiple awards.

Putting game elements to work; playing to learn on the job

Gamifying since before the term gamification was coined, we’ve had experience adding game elements not just to educational content, but to hands-on job training content, as well. For instance, with Elsevier and Nestlé, we created scenario games, also known as story-based games, for teaching and training employees. For Elsevier, we created a scenario game that trains learners to administer ultrasound scans, and for Nestlé, we created a scenario game that allows workers to virtually tour and learn about factories and procedures. Both games elicit intrinsic motivation by giving employees the chance to self-direct, learn at their own pace, practise without fear and succeed in a virtual version of their workplace before having to actually perform tasks on the job. Additionally, game elements such as characters, stories and quizzes engage the learners and make the learning experience more accessible and enjoyable.

Gamification tools tailored to fit your educational design

Avallain Author and Avallain Unity support creativity and intrinsically motivated learning by offering authors much more than just a simple list of features like points, levels or time limits. With our tools, authors can add game elements to their content based on their own educational objectives instead of having to adapt their objectives to fit the tools. Our gamification technology is designed to be easy to use and customise, saving our clients time and money while still allowing their creativity to flourish. We tailor the technology to fit the concept, and not the other way round.

1 Deterding, Christoph Sebastian (2016). Make-Believe in Gameful and Playful Design. In: Digital Make-Believe. Human-Computer Interaction. Basel, Switzerland: Springer. pp 101-124http://eprints.whiterose.ac.uk/100127/1/Deterding_2016_Make_Believe_Gameful_Playful_Design.pdf

Halter, Ed. (June, 2006) From Sun Tzu to Xbox: War and Video Games. New York New York: PublicAffairs.

2 McCallum, Simon (2012). Gamification and Serious Games for Personalized Health.http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.465.3239&rep=rep1&type=pdf (pg 86-87)

3 Pink, Daniel H. (2011) Drive: The Surprising Truth About What Motivates Us. Riverhead Books.

Wikipedia (2016). Drive: The Surprising Truth About What Motivates Us.https://en.wikipedia.org/wiki/Drive:_The_Surprising_Truth_About_What_Motivates_Us Accessed Oct-Nov 2016.

4 Kapp, Karl (2012). Future of Learning: Games and Gamification. Slideshare.http://www.slideshare.net/kkapp/future-of-learning-games-and-gamification Accessed Oct-Nov 2016.

Marczewski, Andrzej. (2012). Gamification and stuff. Slideshare.http://www.slideshare.net/daverage/gamification-and-stuff Accessed Oct-Nov 2016.

Kapp, Karl M. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. San Francisco, CA: Pfeiffer.

Walz, Steffen P. & Deterding, Sebastian (2015). The Gameful World: Approaches, Issues, Applications. Cambridge, MA: MIT Press.

Zac Fitz-Walter. A brief history of gamification. http://zefcan.com/2013/01/a-brief-history-of-gamification/Accessed 24 Oct. 2016.

Dichev, Christo; Dicheva, Darina; Angelova, Galia; Agre, Gennady (2014). From Gamification to Gameful Design and Gameful Experience in Learning. In: Cybernetics and Information Technologies, Vol. 14, No. 4. Sofia, Bulgaria: Bulgarian Academy of Sciences. pp 80-100 http://www.cit.iit.bas.bg/CIT_2014/v14-4/7-15-CIT2014-Dichev%20_1_-m-Gotovo.pdf

Sitzmann, Traci. A Meta-Analytic Examination of the Instructional Effectiveness of Computer-Based Simulation Games. University of Colorado Denver. In press at Personnel Psychology.http://www.ucdenver.edu/academics/colleges/business/about/Faculty-Research/workingPapers/test/Sitzmann_Traci_Simulation%20Games%20Meta-Analysis.pdf

Avallain Author delivers a new wave of premium digital content for Cambridge University Press

Following a successful one-year rollout at the globally-renowned educational publisher Cambridge University Press (CUP), Avallain Author has become the ELT division’s central production system for interactive learning content, and delivered no fewer than 5,000 learning objects for a range of products.

The extensive collaboration involved integrating Avallain Author content with CUP’s industry-leading digital platform the ‘Cambridge Learning Management System’. Avallain and Cambridge are now pressing ahead with new content formats to support learners and teachers, including advanced digital books.

Alice Fleet, Technology Director for ELT, Cambridge University Press, said:

We are very pleased with the way that Avallain Author has been integrated into our processes, and with the thousands of learning objects it has already generated. We look forward to exploring the next phase of our production strategy with Avallain.”

Ignatz Heinz, Co-Founder and Managing Director of Avallain, commented:

“It has been a pleasure to bring Avallain Author to such an advanced and established digital production team, and to see our tools and processes quickly adopted and making a difference. We are now keen to build on these successes and expand our mutual endeavour.

Cambridge University Press is the world’s oldest media business, established in 1534, and is the publishing arm of the University of Cambridge. Its methods and approaches in the teaching and learning of English reflect the most up-to-date research and international best practice. The company is a leading global educational publisher for schools and colleges, and for the teaching and learning of the English language.

Avallain Author is a flexible and powerful platform for designing, authoring, and efficiently producing interactive educational products. It enables editors and teachers to create highly interactive, rich digital education solutions. Promoting educational design over technology hype, Avallain Author production processes and workflows provide a flexible and robust solution for educational content.

Desktop publishing for the digital era: how to balance quality, cost and creative freedom

Almost three decades ago, technologies such as PageMaker by Aldus and Apple Computer’s LaserWriter printer heralded a revolution in desktop publishing. Adobe Systems offered seemingly unlimited typesetting and formatting solutions that were both creative and cost-effective. The days of the typewriter were gone, and a new era of desktop media was here to stay.

The potential appeared to be endless. But publishers soon realised that unfettered creativity comes at a cost.

Desktop publishing: creativity without limits?

Enthused by new options such as modern fonts and flexible page layouts, users began to experiment. In 1984, while working for Apple, Susan Kare introduced a bitmapped font that brought together many juxtaposed typefaces in the style of letters cut from many different newspapers or magazines, as in a ransom note. This “San Francisco” font became associated with unprofessional design, and the term “ransom note effect” was later coined to describe poortypesetting. It demonstrated how design and publishing freedoms do not necessarily lead to successful results, and that much of the promise of desktop publishing was, in truth, hype.

The industry now faced a new challenge: how to find the right balance between the freedoms offered by desktop publishing, and established best practice.

Mature desktop publishing: respecting roles, processes and standards

The problems, at least, were clear. Desktop publishing tools did not come with sufficient guidance, and neither did they allow content providers to lay down appropriate house styles, processes and constraints. These failings meant that quality was always at risk, and undermined those much-cited efficiencies.

The solution was to deploy the technology in a way that respected the roles people play, and the processes and standards to which they work. Soon desktop publishing offered authors and editors the full range of word processing tools, but not the tools to design. Designers benefitted from enhanced design features, but worked within prescribed styles and formats. Roles and standards were once again clear, but the process was much more flexible and efficient than anything that had come before.

Facing the next frontier: desktop publishing for a digital world

But as we know, this digital revolution reached far beyond the publishing industry. Very quickly it was not just the publishers’ processes that were digital – their products were too. And as publishers responded to market demands for interactive, responsive digital materials, desktop publishing faced a fresh challenge: how might it deliver these new media with all the efficiencies and creative freedoms that publishers had come to rely upon, while keeping control of quality?

Back to the present, and this new digital frontier is being conquered by an all-new publishing technology. The terminology has changed – now we talk about “authoring” tools instead of “desktop publishing” – but the promise is the same: to empower authors, editors and designers to create their own finished resources, without need of technical specialists.

But history is repeating itself, and unfortunately, so are the mistakes of the past. All too often, these solutions are so flexible that good editors are turned into bad programmers or designers. Other solutions are often so restrictive that content becomes bland and uniform, which is bad for both publishers and learners.

Avallain Author: the tools to excel – in every discipline

Avallain Author is different. Making the most of almost 20 years of close collaboration with publishers and institutions, we have devised a solution that truly delivers quality, cost efficiency and creative freedom. Its philosophy is simple: provide the tools necessary for each discipline to excel at their task. No more and no less.

Avallain Author offers a vast range of features for creating unique, innovative content. But not all of these features are relevant to every project, nor to every discipline. Our flexible architecture allows project owners to refine the options available, so that authors and editors can focus on creating excellent content, using the just interactions and features most suited to the learning and the product. In the same way designers are free to innovate within pre-selected styles and formats, which have already been set up in an overarching “Design Pack”.

The result is a publishing solution that offers the quality and efficiency expected of modern desktop publishing, while offering the creative freedoms necessary to deliver exciting and engaging digital learning.

Learning from the past, building for the future

With the lessons of the past in mind, we have built Avallain Author to adapt and evolve. As new features emerge to empower and engage learners, Author’s flexible architecture ensures that they are delivered without disruption. In this way, it has supported our clients through key technological developments, including:

  • the explosion of mobile devices;
  • the development of new standards such as Experience API; and
  • new content innovations such as Maze Readers, WIRIS math notation and gamification.

This flexibility also makes Avallain Author quick and easy to adapt for each client’s specific market demands, content and approach. That is how the platform has delivered so much so quickly, such as literacy to half a million adults in Germany, Kenya, Turkey and Ireland; secondary education to millions of students with OUP’s Kerboodle; primary numeracy in Germany with Westermann; and French and Spanish language learning with EMDL and Difusion.

Driven by the digital revolution, desktop publishing has come a very long way from its beginnings with PageMaker, LaserWriter and Adobe Systems. That revolution continues, and because of the creativity of the publishing industry, it still has a long way to go. We look forward to providing Avallain Author to support you and your publishing on that journey, and to deliver ever more enriching and rewarding resources for students and teachers.

Bridging knowledge gaps at the Charité Berlin — Blended peer assisted learning with Avallain Author

Each year, up to 700 students begin their medical careers at the prestigious Charité University of Medicine Berlin, one of the largest university hospitals in Europe. Charité has produced over half of the German Nobel Laureates for medicine and physiology since the prize’s inception.

Every autumn term, high school graduates come to this world-renowned campus from all over the world, and although they all have a history of excellent grades in common, they start their semesters with very different levels of relevant background knowledge.

A Bridge Course created with Avallain Author to overcome different knowledge levels

In order to balance out these differences in knowledge and to prepare international students for the requirements of their medical studies, in 2013, the Charité Dean’s Office for Education and Teaching piloted the Bridge Course, a cutting-edge project developed with Avallain Author.

The course provided students with the opportunity to evaluate their knowledge through graded tests for various basic subjects such as biology, chemistry, physics, anatomy and histology. In addition to that, it offered online content integrated with face to face student-led tutorials in a blended learning format. In this way, the Bridge Course pilot combined the benefits and flexibility of studying online along with those of peer-assisted learning (PAL).

Peer-assisted learning: learning with and from each other

We understand peer-assisted learning to mean collegial learning with and by peers in which students are enabled by their shared social and cognitive backgrounds to engage in meaningful, participative learning. To this end, online tutorials within the pilot maintained an informal educational environment.

Peer-assisted learning should benefit all those taking part — whether they are sharing knowledge or receiving it. Participants in the Bridge Course pilot benefitted mutually either by developing their own skills through creating and preparing their own teaching materials for their colleagues, or by improving their abilities in assimilating and summarising information, anticipating their colleagues’ potential questions and offering answers in an erudite yet understandable manner. Therefore, the course provided all students with the prospect of greatly enhancing their professional competence and communication skills.

Wanted: A user-friendly authoring system that supports students’ individual needs through PAL

As both peers and online tutors, the students had to create teaching and learning materials, thus becoming active authors. For that reason, choosing the right authoring tool was highly important in the Bridge Course pilot; it would contribute significantly to the success of PAL.

From the outset of the pilot, Charité was looking for an authoring system that would:

  • Be user-friendly and therefore would require only basic initial training.
  • Enable users to create and customise content quickly.
  • Offer a variety of capabilities for personalisation.
  • Provide high quality visual content, despite having been written by various authors.

The Charité project team evaluated a wide range of authoring systems and opted for Avallain Author. As a local integrator for Avallain, EDU-Werkstatt GmbH, based in Berlin, took over the technical support of the project on-site.

Jan David Gerken, the student coordinator for the project, stated: 

The core question of how to facilitate the most efficient learning for students and teachers is linked to how knowledge is transferred through online preparation or follow-up courses, in order to make the presencial element as useful and practical as possible. This requires a powerful authoring tool, such as Avallain Author, which is of the highest quality and enables even the most complex learning content to be implemented interactively.

Over 80% utilisation rate: Avallain Author for PAL usage

The Bridge Course pilot was a resounding achievement. It was implemented successfully within the given budget and time limits. The students were enthusiastic about the quality of the learning opportunities provided through the courses and, consequently, the utilisation rate was 83.9% of registered learners.

Ignatz Heinz, co-founder and Managing Director of Avallain, is satisfied with these positive results: 

This confirms that Avallain Author can be tailored according to the individuality of students and thus successfully supports peer-assisted learning. Without programming knowledge and with only a short training period, high-quality learning and teaching materials were created, and the students were able to quickly and effectively make their own knowledge available to other scholars.

A fusion of edtech and tradition: Avallain Technology showcased at the Frankfurt Book Fair

Traditional book fairs — and the education that drives them — are changing, and Avallain is proud to be part of the process. Almost a dozen companies with solutions powered by Avallain will attend the 68th Frankfurt Book Fair (FBF) this year.

A 17th century tradition, updated.

As the digital world grows, so does the number of educational technology conferences: Edtech and e-learning fairs are sprouting up all around the world in places from Hong Kong to Brazil.1 But the folks at these new tech fairs aren’t the only ones showcasing the latest in digital learning resources. Many traditional book fairs are getting in on the technological action, too.

The London Book Fair, for example, sponsors Tech Tuesdays throughout the year, and the Abu Dhabi International Book Fair offers an eZone for its participants. The Frankfurt Book Fair, one of the largest and oldest book fairs, and with a story more than 500 years old, now promises to grant access to “the full spectrum of digital trends and technological developments in the publishing industry.”2 With technologically focused “Hot Spots” in a centuries-old book fair, it’s clear that the traditional book fair has evolved.

By combining our strengths, we are experts together.

At Avallain, we aim to help our customers evolve in much the same way that the book fairs have evolved — by utilizing experience and existing didactic materials as a foundation from which to expand into the digital world. Some of our customers, such as Oxford University Press (OUP) and Cambridge University Press (CUP), have hundreds of years of experience and published didactic material to build upon. We combine those strengths with our strengths in education technology and digital publishing to help them excel digitally and offer unified cross media content to their users.

Our collaboration with Westermann, for instance, resulted in Denken und Rechnen(“Thinking and Numeracy”), a primary maths learning environment that supports differentiated learning by allowing teachers to respond to the needs of individuals. This resource was created based on Westermann’s existing textbooks and also includes enhanced, interactive versions of the books. It was delivered by Avallain Author and developed on the Avallain Unity platform, integrating the best in both print and digital to support teachers and students alike.

Avallain Author and Avallain Unity add a dynamic digital dimension.

Westermann will be exhibiting at the Frankfurt Book Fair, as will many of our other customers, including OUP, Difusión, Macmillan Education, CUP, Pearson Education, Cornelsen Verlag, Deutscher Volkshochschul-Verband (VHS) and Jouve, all of whom benefit from enhancing their portfolios with either or both Avallain Author and Avallain Unity.

OUP uses Avallain Author and Avallain Unity to power Kerboodle, the largest teaching and learning service supported by Unity, and Oxford Owl, a 2016 Bett Award winning website for primary schools. Difusión adds a digital dimension to their print repertoire by offering Avallain-powered Spanish teaching resources to their users. And Macmillan Education has combined more than 5,000 of their high quality resources3 with Avallain technology in order to bring Macmillan English Campus to English learners around the world. We are delighted to be part of our customers’ wonderful products, and to have our technology be showcased through some of them at the fair.

We wish our clients and partners great success at the Frankfurt Book Fair, and we look forward to meeting some of you there. We are excited at the prospect of having discussions about edtech and the latest digital publishing trends in the halls of one of the world’s oldest book fairs.

1 Edsurge. (2011-2016) Edtech Conferences You Need to Know. https://www.edsurge.com/news/2015-06-03-edtech-conferences-you-need-to-know Accessed 9 Oct. 2016.
2 Frankfurter Buchmesse. The Frankfurt Book Fair goes digital! http://www.buchmesse.de/en/Focus_on/more_topics/digitisation Accessed 9 Oct. 2016.
3 Macmillan English Campus. (2016) Platform Features. http://www.macmillanenglishcampus.com/benefits/platform-features Accessed 10 Oct. 2016